John "Seg" Seggerson

Creating interactive narrative experiences.

Experience Designer +
Front⁠-⁠End Engineer

Creating interactive immersive experiences for digital and physical realms. Expand the potential of your work in a respectful and rewarding environment by adding John “Seg” Seggerson to your team.
  • JavaScript
    • TypeScript
    • Vue
    • Node
    • React
    • AngularJS
    • jQuery
  • CSS
    • Sass
    • Less
    • Bootstrap
  • Programming Languages
    • PHP
    • Python
    • Java (Tomcat)
    • Lua
  • General Technologies
    • HTML5
    • AWS
    • Webpack
    • Gulp & Grunt
    • Continuous Integration
    • Docker
  • Databases
    • PostgreSQL
    • MySQL
    • MS SQL
    • Amazon Aurora
  • Web technology planning and development.
  • Managing and directing creative and technical members of a production team.
  • Asset production pipeline management and process definition.
  • API development. Public example.
  • Localization implementation.
  • Integrating Internet and social media technologies to game design and development.
  • Creating, designing, writing, and managing engaging narrative experiences in dramatic and comedic genres.
  • Event planning and management.

Web Development

Senior Web Developer

  • Vinoshipper
  • Oct 2020 - Current
Front-end and middleware web development work for Vinoshipper, a platform for producers of wine, cider, and mead to sell product online and maintain compliance.

Senior Web Developer

  • Traction Corporation
  • Feb 2015 - Sept 2020
Front-end and middleware web development work for Traction, a San Francisco based interactive media advertising agency. The role includes a variety of projects for world renowned bands by developing e-commerce and customer service web applications.

Front-End Web Engineer

  • John McNeil Studio
  • Nov 2013 - Jan 2015
John McNeil Studio is a creative studio dedicated to making beautiful design, films, photos and interactive. The role involves a variety of projects for clients including Juniper Networks and CA Inc. Roles include implementing interactive front-ends for web and mobile applications plus designing and building back-end solutions.

Web Design & Programming

  • MegaCynics & Dracogen Investments
  • Feb 2013 - Feb 2014
Front-end web development using PHP, CSS, LESS, JavaScript, and related technology for Internet comic strip MegaCynics. Seg designs the layout in consultation with IP owners and develops social media tools for promotional purposes.

Lead Web Developer

  • Emerson College
  • Apr 2005 - Mar 2007

The department of Enrollment and Student Affairs needed to improve processes and systems across different departments. A number of processes for housing, performing arts, admissions, and other departments needed tools to increase productivity and customer experience.

Seg and his team developed web based tools to aid staff and students in various aspects of college life. The college improved not only efficiencies and worker productivity, but reduced economic and other variables in the admission process. Seg initiated processes that lead to fairer practices and quality experiences in the admissions process and other aspects of student life.

Events, Performing Arts, & Immersive Design

Tech Team Lead & Experience Designer

  • The Rathskeller Club
  • Jan 2016 - Oct 2021

The Rathskeller Club is the home for experience and immersive design in San Francisco. A venue, R&D lab, and "third space" for artists, The Rathskeller Club furthers the art of experience.

The nature of immersive requires special care in preparing guests and ensuring safety and consent with all experience provided by The Rathskeller Club. In addition to collaborating on experience design, Seg oversees the development of technology used in the space, managing crew in technical development of practical effects including IoT technology, traditional theatre techniques, and theme park applications.

House Manager

  • The Vespertine Circus
  • Nov 2015 - Oct 2017

The Vespertine Circus performs a number of experimental, immersive, and narrative based circus shows for the San Francisco Bay area and beyond. Seg provides house management for ticketing, audience control, and immersive situational design for 4-8 shows a year.

Co-Founder & Event Producer

  • Ümloud!
  • Nov 2009 - Aug 2013

Ümloud! was a non-profit organization which holds an annual charity concert to support Child’s Play and over 70 children’s hospitals around the world. Individuals donate to perform a live concert using the game Rock Band on DNA Lounge’s concert stage; an experience you can’t get in your living room!

As co-founder and lead event producer, Seg helped raise over $80,000 for children’s hospitals around the world during four annual concert events.

Demonstrations & Sales Associate

  • Go To Games / Roll To Market
  • Aug 2013 - Sept 2014

Seg provides general booth presence assistance for the sales and marketing consulting firm "Roll To Market." Representing a number of board and card game publishers, the collective booth provides live demonstrations of games to consumers.

Video Game Development

Executive Producer

  • Squinkifer Productions
  • Jan 2014 - Jan 2016

In the advent of four Independent Game Festival nominations for "Dominique Pamplemousse", Dietrich Squinkifer Kiai required production assistance.

Duties include release management for Steam and Humble Bundle, including art production, game engineering, and marketing assets. In addition, developing a public relations plan for GDC and general release of the title.

Content Programmer

  • Telltale Games
  • Feb 2010 - Dec 2011

With a background in world building, interface wiring, dialog writing & logic, cinematography, narrative game play, and interactive fiction, Seg produced award winning narrative experiences for console, desktop, and mobile platforms. Development was using the Telltale Games Tool with Lua and a proprietary dialog system.

Duties also included localization, platform ports, achievement design and writing, statistical analysis, Steamworks integration, TCR/Lot Check/TRC support, and other content development.

Special Projects Producer

  • Telltale Games
  • Jan 2012 - Jul 2012

Seg co-developed the analytics system for The Walking Dead. The system gathered telemetry data of gameplay and audience profiles for public display of choice information and internal analysis.

In addition, Seg worked as assistant producer for Microsoft Xbox 360 submissions though Business Operations Offer Management (BOOM) and other contacts.

Puzzle Design & Implementation

  • Telltale Games
  • Feb 2010 - Dec 2011

Seg's puzzle designs for the Puzzle Agent series (including 'The Maw of Madness') blended mental challenge and narrative discovery. Design & production processes included implementation of prototypes using LUA and proprietary tools along with working with artists on specifications and art deliverables.

Build & Distribution Engineer

  • Telltale Games
  • Apr 2007 - Feb 2010

Managed and produced builds for monthly episodic releases on digital and disc based platforms for simultaneous release. Seg created specifications and implementation for all builds internally to QA and for public facing features and experiences.

Work included developing installers, build management systems, release art specifications and implementation, Steamworks integration, and submissions for consoles and desktop platforms.

Comprehensive Listings