John "Seg" Seggerson

It's dangerous to develop alone. Take Seg!

Senior Front-End Engineer + Designer

Creating interactive experiences for web, mobile, and beyond for over 15 years. Expand the potential of your team in a respectful and rewarding environment by adding John “Seg” Seggerson to your team.

Contact Info

(415) 742-1SEG Google+ Facebook @TheSeg
  • JavaScript
    • Ajax
    • jQuery
    • Backbone
    • Handlebars
  • CSS
    • Sass
    • Less
  • Languages
    • PHP
    • Node.js
    • Java
    • Ruby (Ruby on Rails)
    • Python
    • Lua
  • General Technologies
    • HTML5
    • Unity
    • Gulp
    • Grunt
  • Databases
    • PostgreSQL
    • MySQL
    • MS SQL
  • Creating, designing, writing, and managing engaging narrative experiences in dramatic and comedic genres.
  • Managing and directing creative and technical members of a production team.
  • Asset production pipeline management and process definition.
  • Localization production and implementation.
  • Web technology planning and development.
  • Integrating Internet and social media technologies to game design and development.
  • Event planning and management.
  • API development. Public example.

Web Development

Senior Developer

  • Traction Corporation
  • Feb 2015 - Current
Front-end and middleware web development work for Traction, a San Francisco based interactive media advertising agency. The role includes a variety of projects for world renowned bands by developing e-commerce and customer service web applications.

Front-End Web Engineer

  • John McNeil Studio
  • Nov 2013 - Jan 2015
John McNeil Studio is a creative studio dedicated to making beautiful design, films, photos and interactive. The role involves a variety of projects for clients including Juniper Networks and CA Inc. Roles include implementing interactive front-ends for web and mobile applications plus designing and building back-end solutions.

Web Design & Programming

  • MegaCynics & Dracogen Investments
  • Feb 2013 - Feb 2014
Front-end web development using PHP, CSS, LESS, JavaScript, and related technology for Internet comic strip MegaCynics. Seg designs the layout in consultation with IP owners and develops social media tools for promotional purposes.

Lead Web Developer

  • Emerson College
  • Apr 2005 - Mar 2007

The department of Enrollment and Student Affairs needed to improve processes and systems across different departments. A number of processes for housing, performing arts, admissions, and other departments needed tools to increase productivity and customer experience.

Seg and his team developed web based tools to aid staff and students in various aspects of college life. The college improved not only efficiencies and worker productivity, but reduced economic and other variables in the admission process. Seg initiated processes that lead to fairer practices and quality experiences in the admissions process and other aspects of student life.

Video Game Development

Executive Producer

  • Deirdra Kiai Productions
  • Jan 2014 - Current

In the advent of four Independent Game Festival nominations for "Dominique Pamplemousse", Deirdra "Squinky" Kiai required production assistance.

Duties include release management for Steam and Humble Bundle, including art production, game engineering, and marketing assets. In addition, developing a public relations plan for GDC and general release of the title.

Content Programmer

  • Telltale Games
  • Feb 2010 - Dec 2011

With a background in world building, interface wiring, dialog writing & logic, cinematography, narrative game play, and interactive fiction, Seg produced award winning narrative experiences for console, desktop, and mobile platforms. Development was using the Telltale Games Tool with Lua and a proprietary dialog system.

Duties also included localization, platform ports, achievement design and writing, statistical analysis, Steamworks integration, TCR/Lot Check/TRC support, and other content development.

Special Projects Producer

  • Telltale Games
  • Jan 2012 - Jul 2012

Seg co-developed the analytics system for The Walking Dead. The system gathered telemetry data of gameplay and audience profiles for public display of choice information and internal analysis.

In addition, Seg worked as assistant producer for Microsoft Xbox 360 submissions though Business Operations Offer Management (BOOM) and other contacts.

Puzzle Design & Implementation

  • Telltale Games
  • Feb 2010 - Dec 2011

Seg's puzzle designs for the Puzzle Agent series (including 'The Maw of Madness') blended mental challenge and narrative discovery. Design & production processes included implementation of prototypes using LUA and proprietary tools along with working with artists on specifications and art deliverables.

Build & Distribution Engineer

  • Telltale Games
  • Apr 2007 - Feb 2010

Managed and produced builds for monthly episodic releases on digital and disc based platforms for simultaneous release. Seg created specifications and implementation for all builds internally to QA and for public facing features and experiences.

Work included developing installers, build management systems, release art specifications and implementation, Steamworks integration, and submissions for consoles and desktop platforms.

Events & Performing Arts

Situational Designer, Actor

  • The Vespertine Circus
  • Nov 2015 - Current

HiNGE is an interactive circus by The Vespertine Circus. Audience members join the circus for an evening as they control the sound and lighting as the "dress rehearsal" for the show.

Performing the role of "Lead Union Boss" for the front-of-house experience. An improvisational role where audience members are introduced to their role as stage hands for the show, depositing their troubles before entering.

Currently developing situational design elements during the show for audience members to discover and complete.

Co-Founder & Event Producer

  • Ümloud!
  • Nov 2009 - Aug 2013

Ümloud! is a non-profit organization which holds an annual charity concert to support Child’s Play and over 70 children’s hospitals around the world. Individuals donate to perform a live concert using the game Rock Band on DNA Lounge’s concert stage; an experience you can’t get in your living room!

As co-founder and lead event producer, Seg has helped raise over $80,000 for children’s hospitals around the world during four annual concert events.

Demonstrations & Sales Associate

  • Go To Games / Roll To Market
  • Aug 2013 - Sept 2014

Seg provides general booth presence assistance for the sales and marketing consulting firm "Roll To Market." Representing a number of board and card game publishers, the collective booth provides live demonstrations of games to consumers.

Complete Lists