The department of Enrollment and Student Affairs needed to improve processes and systems across different departments. A number of processes for housing, performing arts, admissions, and other departments needed tools to increase productivity and customer experience.
Seg and his team developed web based tools to aid staff and students in various aspects of college life. The college improved not only efficiencies and worker productivity, but reduced economic and other variables in the admission process. Seg initiated processes that lead to fairer practices and quality experiences in the admissions process and other aspects of student life.
The Rathskeller Club is the home for experience design in San Francisco. Hosting events, salons, and housing a research library for experience design.
The Vespertine Circus performs a number of experimental, immersive, and narrative based circus shows for the San Francisco Bay area and beyond. Seg provides house management for ticketing, audience control, and immersive situational design for 4-8 shows a year.
Ümloud! is a non-profit organization which holds an annual charity concert to support Child’s Play and over 70 children’s hospitals around the world. Individuals donate to perform a live concert using the game Rock Band on DNA Lounge’s concert stage; an experience you can’t get in your living room!
As co-founder and lead event producer, Seg has helped raise over $80,000 for children’s hospitals around the world during four annual concert events.
Seg provides general booth presence assistance for the sales and marketing consulting firm "Roll To Market." Representing a number of board and card game publishers, the collective booth provides live demonstrations of games to consumers.
Duties include release management for Steam and Humble Bundle, including art production, game engineering, and marketing assets. In addition, developing a public relations plan for GDC and general release of the title.
With a background in world building, interface wiring, dialog writing & logic, cinematography, narrative game play, and interactive fiction, Seg produced award winning narrative experiences for console, desktop, and mobile platforms. Development was using the Telltale Games Tool with Lua and a proprietary dialog system.
Duties also included localization, platform ports, achievement design and writing, statistical analysis, Steamworks integration, TCR/Lot Check/TRC support, and other content development.
Seg co-developed the analytics system for The Walking Dead. The system gathered telemetry data of gameplay and audience profiles for public display of choice information and internal analysis.
In addition, Seg worked as assistant producer for Microsoft Xbox 360 submissions though Business Operations Offer Management (BOOM) and other contacts.
Seg's puzzle designs for the Puzzle Agent series (including 'The Maw of Madness') blended mental challenge and narrative discovery. Design & production processes included implementation of prototypes using LUA and proprietary tools along with working with artists on specifications and art deliverables.
Managed and produced builds for monthly episodic releases on digital and disc based platforms for simultaneous release. Seg created specifications and implementation for all builds internally to QA and for public facing features and experiences.
Work included developing installers, build management systems, release art specifications and implementation, Steamworks integration, and submissions for consoles and desktop platforms.